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75 episodes · AniDUBEpisode schedule
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Hikaru Shindou is twelve, a sixth grader with zero hobbies and no plans beyond getting through the school day. Then he pokes around his grandfather's attic and finds an old go board. One touch and he's out cold on the floor. When he comes to, there's a voice in his head that won't leave. It belongs to Fujiwara no Sai, a go master from the Heian court who taught the Emperor himself, and who has spent a thousand years stuck in that board, still hungry for one more game. Hikaru has no interest in board games. None. But Sai keeps nagging, so he sits down across from a kid named Akira Touya, a prodigy who plays like he was born on the goban, and lets Sai move his hand for him. Hikaru expects to lose and go home. Instead something clicks, and the game stops being Sai's and starts becoming his too. Now there's a rival watching his every move, a ghost whispering strategy in his ear, and a technique Sai has chased for centuries without ever reaching it. Hikaru can barely sit still through a match. So how long before someone figures out that the boy across the board isn't the one actually playing?
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Hikaru no GoWatch
TV Series · 2001 · ★ 8,1
Hikaru Shindou is twelve, a sixth grader with zero hobbies and no plans beyond getting through the school day. Then he pokes around his grandfather's attic and finds an old go board. One touch and he's out cold on the floor. When he comes to, there's a voice in his head that won't leave. It belongs to Fujiwara no Sai, a go master from the Heian court who taught the Emperor himself, and who has spent a thousand years stuck in that board, still hungry for one more game.
Hikaru has no interest in board games. None. But Sai keeps nagging, so he sits down across from a kid named Akira Touya, a prodigy who plays like he was born on the goban, and lets Sai move his hand for him. Hikaru expects to lose and go home. Instead something clicks, and the game stops being Sai's and starts becoming his too.
Now there's a rival watching his every move, a ghost whispering strategy in his ear, and a technique Sai has chased for centuries without ever reaching it. Hikaru can barely sit still through a match. So how long before someone figures out that the boy across the board isn't the one actually playing?