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The serious business of Section 9 usually ends with a cliffhanger, a firefight, or some grim revelation about the future. Then the credits roll and something else takes over. A pack of blue think tanks with childlike voices and too much free time starts bickering about whatever just happened in the episode. Each short runs barely over a minute. They roll in, they chatter, they get completely the wrong idea. The Tachikoma are supposed to be military hardware, but here they act like curious kids who just discovered the plot of their own show and cannot stop talking about it. One wants to know why the Major is so scary. Another wonders if a robot can have a favorite snack. They stomp around, misunderstand orders, and somehow stumble right into the point of the episode they just finished. None of this changes the main story, and that is exactly why it works. The mood whiplash is the joke: you finish a tense hour of cybercrime and politics, and then a tiny tank asks a very stupid question. Do they actually understand the missions they are sent on, or are they just making it up as they go?
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Ghost in the Shell: Stand Alone Complex: Tachikomatic DaysWatch
Koukaku Kidoutai: Stand Alone Complex - Tachikoma na Hibi
Special · 2002 · ★ 7,1
The serious business of Section 9 usually ends with a cliffhanger, a firefight, or some grim revelation about the future. Then the credits roll and something else takes over. A pack of blue think tanks with childlike voices and too much free time starts bickering about whatever just happened in the episode. Each short runs barely over a minute.
They roll in, they chatter, they get completely the wrong idea. The Tachikoma are supposed to be military hardware, but here they act like curious kids who just discovered the plot of their own show and cannot stop talking about it. One wants to know why the Major is so scary. Another wonders if a robot can have a favorite snack. They stomp around, misunderstand orders, and somehow stumble right into the point of the episode they just finished.
None of this changes the main story, and that is exactly why it works. The mood whiplash is the joke: you finish a tense hour of cybercrime and politics, and then a tiny tank asks a very stupid question. Do they actually understand the missions they are sent on, or are they just making it up as they go?